Baggage Rush
Baggage Rush is a fast-paced airport baggage management game where you start as a brand-new baggage handler and work your way through a full 15-shift Domestic Career. ✈️🧳
Sort luggage to the correct flights, earn cash, upgrade your equipment, unlock automation, survive increasingly difficult airport operations, and earn promotions as the terminal gets busier.
🧳 Sort baggage across changing U.S. destinations
✋ Manually handle bags that need your attention
⚙️ Upgrade automation to automatically pull selected bags
💵 Earn cash and unlock better equipment
⭐ Handle priority, tight-connection, fragile & heavy baggage
⚡ Trigger Rush Hour for faster traffic and +50% pay
❌ Keep your mistakes under control — 3 errors and your shift is over
🛠️ Unlock new upgrade tiers as your career advances
✈️ Progress from Trainee to Domestic Operations Specialist
🌎 Complete all 15 Domestic shifts to earn International Clearance
The Domestic Career is playable from beginning to end. International Operations are currently in development.
PLAYTESTERS WANTED 🧪
Baggage Rush is still being developed, and feedback will directly help improve the game.
After playing, leave a comment and tell me:
1. Was the tutorial clear enough to understand the game without help?
2. Did the difficulty feel fair as you progressed?
3. Which upgrades or mechanics did you enjoy most?
4. Was anything confusing, frustrating, or broken?
5. How did the 4–5 destination shifts feel?
6. Did you complete the Domestic Career?
7. Would you keep playing when International Operations are added?
| Updated | 5 hours ago |
| Published | 4 days ago |
| Status | In development |
| Platforms | HTML5 |
| Author | lcsmith2009 |
| Genre | Simulation |
| Tags | airport, Casual, html5, Incremental, Management, Singleplayer |
| AI Disclosure | AI Assisted, Code |

Comments
Log in with itch.io to leave a comment.
Auto-diverter is broken and causes the bag to be collected many times rather than just once.
Fixed! You were right — the auto-diverter could process the same bag multiple times before it was removed. I've patched that without changing the rest of the prototype. Thanks for catching it!
Quick update — I ended up agreeing with your point enough that I changed the prototype. Full automation was making the player too unnecessary, so I reworked it so the diverters handle the routine baggage while special hand-check bags still require manual sorting. Once all three diverters are running, the workload also increases, so automation creates headroom instead of basically playing the game for you. I also added a 1x/2x speed option for pacing. Thanks again — your comment genuinely helped improve the game. If you happen to try the updated version, I’d be curious whether this feels like a better balance.